Combine meshes and materials to reduce draw calls. Now includes its own texture packer!. Fix models and create atlases so they can share materials (for static/dynamic batching). Fix scaling, rotation, and translation in imported models
- Works with any material and shader.
- Full multiple material support.
- Combine and customize skinned meshes.
- UVs, Normals, Tangents automatically adjusted.
- Bakes tiling textures.
- Full light mapping support.
- Source assets not touched.
- Easy, no scripting, learn in 5 minutes.
- Runtime API.
- Can handle negative scaling.
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